Science magazine
Science magazine VIDEO games, popular among kids in the 1990s, have made a comeback with the advent of Virtual
Reality (VR) which gives users a
sense of touch when augmented with add-on instruments. A group of Indian engineers and neuroscientists has put these advances to use in a field which is not entertainment - recovery of stroke patients.
Science magazine The technique developed by a group of researchers at the Indian Institute
of Technology, Gandhinagar, is a
computer-based exercise platform augmented
with a feeling of touch. Sciencemagazine It is a performance-sensitive platform that can intelligently adapt itself as per the performance of patients. sciencereporter subscription The software of the
platform consists of 48 templates of
VR-based `reaching' and 'coordination' tasks that trigger abduction and adduction movements of the shoulder joints as prescribed in science reporter subscription physiotherapy guidelines. These tasks in
the video game have three difficulty levels
to suit the severity of stroke. science reporter subscription The hardware interface consists of a haptic stylus that provid tactile feedback to users. In addition, the
platform has modules for task switching and physiological data acquisition.
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